Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Bellingcat @bellingcat.com Bellingcat is a global collective uncovering facts to hold power to account. Our work is independent. Our methods are public. Our community is global.
Want to support our charity? bellingcat.com/donate
Andrew Tinits @amtinits.bsky.social Independent research | formerly @uwaterloo.ca, google, meta | computer graphics + machine learning
https://tinits.com/
Google Open Source @opensource.google Announcing new open source releases, exploring projects, sharing how we approach FOSS, and supporting communities around the world.
Hard Rock @hardrockcode.bsky.social Game developer, programmer. starsdev.com
Marilyn Keller @marilyn-keller.bsky.social Postdoc @ETH, CGL | Learning Human anatomical models | Interested in CV, CG, and VR.
https://marilynkeller.github.io/
Francisca Gil-Ureta @f-gil.bsky.social Researcher @ CENIA. Developing 3D vision and graphics techniques for cultural heritage preservation and access. spatial intelligence · visualization · storytelling
Baptiste GENEST @baptiste-genest.bsky.social Applied math and Geometry lover, discrete geometer wannabe. PhD Student at LIRIS.
he/him
baptiste-genest.github.io
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Boyang Zhou @boyzhou.bsky.social aka Boe
big fan of the earth
UW CSE🔜UMich
boezzz.com
Daniel Litt @littmath.bsky.social Assistant professor (of mathematics) at the University of Toronto. Algebraic geometry, number theory, forever distracted and confused, etc. He/him.
Vladimir (Vova) Kim @vovakim.bsky.social http://www.vovakim.com/
@ricbol.bsky.social @ricbol.bsky.social
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Markus Worchel @mworchel.eurosky.social Postdoctoral Graphics Researcher at TU Berlin.
(differentiable) rendering, inverse graphics, GPGPU
mworchel.github.io
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Alex Wellerstein @wellerstein.bsky.social Nuclear historian. Prof@Stevens Institute of Technology. Visiting researcher@Nuclear Knowledges, Sciences Po, Paris. Senior Fellow@thebulletin.org. Author: THE MOST AWFUL RESPONSIBILITY (2025). Creator of NUKEMAP. Blogging @ https://doomsdaymachines.net.
Jessica Rosenkrantz @nervousjessica.bsky.social artist, designer, programmer. Co-founder of Nervous System, a generative design studio that plays with code, science & digital fabrication
http://n-e-r-v-o-u-s.com
Prohurtz @prohurtz.dev • Creator of EyeTrackVR
• Founder & CEO of Fovea Labs
• #FOSS & #OSHW
• Hardware Hack Organizer @MITRealityHack
• I do random VR experiments in my free time
Thomas Gareau-Paquette @thomasgp.bsky.social Ph.D. student - Cornell University Department of Government || Political & electoral behaviour, cleavages and welfare states
thomasgp.com
Abhishek Madan @abhishekmadan.bsky.social
Vancouver Sun @vancouversun.bsky.social Western Canada's largest news team. Send tips to VanTips@postmedia.com. Sign up for our free newsletters here: https://vancouversun.com/newsletters/
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Olivier Therrien @volfaze.bsky.social R&D Graphics Programmer at CDRIN
Lydia Choy @choy.bsky.social Exploring sculpture and ceramics. Former director of Substance Modeler, Adobe Medium, games and film vfx.
PBS News @pbsnews.org We are home to the PBS News Hour and @washingtonweekpbs.bsky.social.
Subscribe to our newsletter: https://to.pbs.org/47dcMEJ
Support our work: https://bit.ly/3IXO4xW
More: linktr.ee/pbsnews
Le Devoir @ledevoir.com Suivez-nous sur nos différentes plateformes pour vous informer avec nous!
👉 ledevoir.com
📱Sur iOS et Android
🗞️ ledevoir.com/infolettres
Nouvelles, politique, économie, culture, environnement.
Montréal | Québec | Canada
Darsh Kaushik @darshk.bsky.social MSc CS student @ UdeM/Mila with Prof. Noam Aigerman| Neural Geometry and 3D Vision
Alain Chesnais @alainchesnais.bsky.social Past President of the ACM - acm.org
Past President of ACM SIGGRAPH - https://siggraph.org/
Past Director of Engineering, Maya - https://autodesk.com/products/maya
Steve Rosenberg @bbcstever.bsky.social BBC Russia Editor, Moscow
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Derek Lieu - Game Trailer Editor @derek-lieu.com 🎬 Game trailer editor who made trailers for:
Half-Life Alyx, Among Us, Psychonauts 2, Riven, Spelunky 2, Firewatch, Dead Cells, Viewfinder, Stray Gods, and more!
He/him
https://dereklieu.carrd.com
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Nous Research @nousresearch.com The AI Accelerator Company. https://discord.gg/nousresearch
Mykhailo Moroz @michael-moroz.bsky.social Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
Shinies & Shadows @shiniesandshadows.bsky.social Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
Kenneth Chiu @kjw-chiu.bsky.social Assoc. Prof. of Computer Science at Binghamton University. Science groupie. Also parallel computing, AI4Science. I mainly reply, haphazardly and eclectically. Expect silly jokes, random things that I found interesting, etc.
Niall Horn @niallhorn.dev R&D: {Graphics, ML, Simulation, XR}| XYY, ASD, ADHD, DCD, Disability Rights | Prev: VFX Industry: {ILM/Disney, ScanlineVFX, Framestore} | Now: Health Career Break
Baptiste Nicolet @bathal.bsky.social Research Scientist @ NVIDIA
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Tim Weyrich @timweyrich.bsky.social Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Jean-David Génevaux - TFC @jdgenevaux.bsky.social R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D- C John Cannon @coquifrogs.bsky.social XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him 🏳️🌈
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Radek Paszkowski @artdev.bsky.social Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
Samuel Iglesias @samuelig.bsky.social GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Bastiaan Olij @mux213.bsky.social Godot lead XR developer
Pedro J. Estébanez — Pedrocorp @pedrocorp.net • Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
• Making a #retrogame for MS-DOS
• http://pedrocorp.net
Darío @dariosamo.bsky.social Software developer interested in rendering and game development tools. Developing RT64 in my free time.
Stuart Carnie @stuartcarnie.bsky.social InfluxData • Godot • OpenEmu • Swift • Rust • C++ • macOS • iOS • Metal • He / Him • Based in 🇦🇺
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Emil @emillindfors.com Freelance Artist & Developer. Web: https://emillindfors.com.
XR/Spatial. VFX. Filmmaking. Gamedev. Frontend.
📍Living in BCN📍🇫🇮 From Helsinki 🇫🇮
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Zino @zino2201.bsky.social 22 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust