Pedro J. Estébanez — Pedrocorp @pedrocorp.net • Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
• Making a #retrogame for MS-DOS
• http://pedrocorp.net
Duncan Jones @manmademoon.bsky.social I helped make Moon, Source Code, Warcraft, Mute and just finished making ROGUE TROOPER, out in 2026!
Also made the graphic novel MADI and the kids Stenton & Zowie.
Point-and-Click Showcase @pointclickshowcase.bsky.social A celebration of point-and-click adventures, past and future. ⭐ Organised by @amanita-design.net and @rustylake.com.
Apply now via the link below! 🖱️
https://linktr.ee/pointandclickshowcase
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
godDonut @goddonut.bsky.social French art director, web dev & indie game dev
Crafting game jam entries & passion projects
Godot lover
Itch : goddonut.itch.io
Web : emmanuelcook.fr
Blog : games.emmanuelcook.fr
hilkojj @hilkojj.nl Making a retro-styled isometric parking lot simulation game..
🅿️🚘🚗🚙🛻🚐💨
Wishlist on Steam! https://s.team/a/3031880
Discord server: https://discord.gg/tpyrwjGxat
linktr.ee/hilkojj
sketbordcat @sketbordcat.bsky.social rip benny harvey, miss ya big man
made game about magnifying horses: https://store.steampowered.com/app/4585340/Horse_Magnifier_The_Full_Horse/
Rusty Lake 🚣 Servant of the Lake out now! @rustylake.com Creators of the praised Cube Escape series and the Rusty Lake adventures! Tag us with your #rustylake fanart! Servant of the Lake is out now! 🧹
https://linktr.ee/rustylake
Lantto (making Sandustry - falling sand meets automation) @lantto.bsky.social Solo dev making Sandustry, a mining and automation sandbox with pixel-based physics. Published by @hoodedhorse.bsky.social
#indiedev #gamedev
Wishlist and play the demo on Steam: https://store.steampowered.com/app/2764460/Sandustry/
Dom2D 💜 @dom2d.bsky.social Art, game design, doodles.
Here for nice/cute/weird board games, video games, illustrations, and pals. Worked on Dig Dig Dino, Bomb Busters, Flinthook, Dig! Dig! Dino!, Geek Mind, BioGems, Where's Waldo, and so on!
House House @househouse.com We made Push Me Pull You, and an Untitled Goose Game: goose.game. Big Walk is out now: bigwalk.game
househouse.com
Harsh - GLIMPO Out Now! @theletterish.bsky.social I make games sometimes
https://store.steampowered.com/app/4555630/GLIMPO
Metanet Software Inc. @metanetsoftware.com Backward-looking, forward-thinking.
www.metanetsoftware.com
N, N+, N++ and announcing, N PLUS INFINITY TIMES TWO!
We are @maresheppard.bsky.social and @raiganburns.bsky.social
ovsko @ovsko.bsky.social Game Developer. Making 'The Cave Diver' and 'Seventh Choir'
Wishlist Now!
https://store.steampowered.com/app/3004390/The_Cave_Diver/
: contactovsko (at) gmail (dot) com
After The Golden Age - CoolChicken @coolchicken82.bsky.social Indie dev - After The Golden Age. A point-and-click adventure about friendship, mystery, and saving the adventure genre itself.
https://coolchicken82.itch.io/afterthegoldenage
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Almar | MAKING DEAD RIG @repunkgame.bsky.social Hey there! My name is Almar, I'm an indiedev working on sci-fi games. Wishlist DEAD RIG on Steam! https://store.steampowered.com/app/4626760/DEAD_RIG/
Milktooth | making Bad Magpie @milktooth.bsky.social indie studio working on Bad Magpie 🐦⬛
play as a magpie with one wing, a missing flock, and an unhealthy obsession with a fallen star
WISHLIST NOW please
https://linktr.ee/badmagpie
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
@vittorioromeo.bsky.social @vittorioromeo.bsky.social
Daniel Carranza @danielcarranza.mastodon.uy.ap.brid.gy Datos abiertos, gobierno abierto, tecnología cívica y chistes malos.
[bridged from https://mastodon.uy/@danielcarranza on the fediverse by https://fed.brid.gy/ ]
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Postmodern Adventures @postmodernadv.bsky.social Creator of Urban Witch Story, Billy Masters Was Right, Nightmare Frames, An English Haunting and The Dark Rites Of Arkham.
store.steampowered.com/app/2474030/An_English_Haunting
Rémi Vansteelandt @remvst.bsky.social https://remvst.com/
BOARDS OF CANADA @boardsofcanada.bsky.social
Studio Arkos | A Lost Man - Out Now! @studioarkos.bsky.social Two friends. One indie game studio. Toulouse, France.
👉🏼 Play A Lost Man now: https://store.steampowered.com/app/4379960/A_Lost_Man/
Franco⚡Zucchi @francozzzzz.bsky.social He/Him✨Uruguayan Animator
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
ASH Games @ashgames.com Developer • Publisher • Partner - Since 1985
Published/Co-developed Indie games such as The Longing, Unforeseen Incidents, PRIM, Rosewater and many others. https://ashgames.com
Outersloth @outersloth.com We fund game.
By Innersloth.
https://outersloth.com/
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Edmundo Ruiz Ghanem @edmundito.com Edmundo Ruiz Ghanem (He/him.) Part-time independent game developer (@clickpulp.com) and interactive media adjunct faculty. Full-time product engineer specialized in UX. Habla español.
👤 https://edmundito.com/about
🔗 https://edmundito.com/follow
Tad Cordle @rbdjellyfish.bsky.social Gameplay code @mediamolecule; puzzle game designer (A Little Perspective, Sensorium); washed LBP speedrunner http://twitch.tv/rbdjellyfish
#indiegames #gamedev
mexer @maxfiedler.bsky.social Max »𝗠𝗲𝘅𝗲𝗿« Fiedler ಠ_ಠ,
Freelance #illustrator and #animator - Düsseldorf, GER
▶️ illustrator of games: #cardcrawl, #cardcrawladventure, #cardthief
Alex Kanaris-Sotiriou @kanaratron.bsky.social Indie Developer/Director @ Polygon Treehouse (Mythwrecked & Röki) • BAFTA Breakthrough 2021 • BAFTA Games & The Game Awards nominee • 2 x BAFTA Juror • Industry speaker & mentor • He/him
Dundee (Scotland)
https://www.polygon-treehouse.com/
Seth Rosen @sirrosen.bsky.social Burned out. Nectar Vector next. Before: Game Director + Lead Designer on Pacific Drive, Designer on Bioshock Infinite, various Don't Starve things, and Mafia 3. Liked Movie. Boston area. he/him
Ramón Wilhelm @ramonwilhelm.bsky.social German-Puerto Rican 🇩🇪🇵🇷 #IndieGameDeveloper, #artist, #movie fan, full-time survival artist and computer scientist. My posts are mostly in English and German.
Pfp by @katzii.bsky.social
THOMAS @ GOODBYE STATIC @goodbyestatic.bsky.social Weird stuff maker, game dev, loves nonsensical writing that wraps back to being somewhat significant
Made BUTLER GUILLOTINE - https://store.steampowered.com/app/3617650/BUTLER_GUILLOTINE/
https://goodbyestatic.com
Dead Idle Games @deadidlegames.bsky.social Dead Idle Games is Laura Hunt & Thomas Möhring. We make weird little pixely games.
🚨WISHLIST🚨 The Many Sins of House Ocampo! https://store.steampowered.com/app/4102890/
If On A Winter's Night, Four Travelers:
🚂💀 http://store.steampowered.com/app/1603980/
inkle @inkle.co Independent developer of narrative games; creators of ink; home of the Game Narrative Kaleidoscope podcast..
Games: TR-49, A Highland Song, Forever Labyrinth, Overboard, Expelled, Heaven's Vault, 80 Days, Sorcery, and Pendragon.
🔗 inkle.co
🍳RachelDfs @similicuir.bsky.social Concept/Game Artist/Illustrator videogame industry | ENJMIN alumni | Food, Gems, Fantasy/TTRPG, and Pokemon lover! No AI.
#foodart #procreate #conceptart #gameart #godot
rachel.dufosse@outlook.com
https://www.artstation.com/racheldfs
Aarimous @aarimous.com Solo indie game dev trying his best.
🔴 YouTube: http://youtube.com/@Aarimous
🟣 Twitch: https://www.twitch.tv/aarimous
🔵 Steam : https://store.steampowered.com/developer/aarimous
Darenn @darenn.bsky.social Hi! 🖖🏻 AAA dev gone indie. Creator of Dawnfolk. 🇫🇷
https://dawnfolk.com/
@edmundm.bsky.social @edmundm.bsky.social
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev- G gabe cuzzillo @gcuzzillo.bsky.social game dev, baby steps, ape out, foiled
gabecuzzillo.com
Daniel Cook @danctheduck.bsky.social Chief Creative Officer: http://Spryfox.com
Blog: http://lostgarden.home.blog
@Danc@mastodon.gamedev.place
Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
Elan Ruskin @despair.bsky.social Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
Robust Games @robustgames.bsky.social ✦ Award winning, IGF nominated games studio - Creators of Loco Motive 🚂💨
✦ Run by brothers: @supernorn.bsky.social & @josephriches.bsky.social
🌐 robust.games 🚂💨 s.team/a/1709880
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Otto Ojala @ottoojala.com Making good old freeware games.
💸 Support me: https://ko-fi.com/ottoojala
🕹️ Play my games: https://ottoojala.itch.io
🤓 Visit my website: https://ottoojala.com
Robin Ward @eviltrout.com "The Incident at Galley House" is out now on Steam! You might also enjoy our previous game, “The Roottrees are Dead”.
Previously: co-founder of Discourse
https://galley.house
https://roottrees.com
https://eviltrout.com
Nick Lives @slicknicklives.bsky.social Spooky Game Dev. Creative Director of @nightsignalentertainment.com. (Home Safety Hotline, Forbidden Solitaire, Night Signal + More)
He/him/Bi
PixelChisel @pixelchisel.bsky.social Uruguayan videogame studio
Cellar Door Games @cellardoorgames.bsky.social A small Canadian indie studio with a world wide team.
Makers of Rogue Legacy 1+2, Full Metal Furies, and a dozen Flash games you've never heard of because you're not cool.
Julián Palacios @yulelepalacios.bsky.social Indie dev / made Promesa, Cuccchi
https://www.yulele.dev/
http://julian-palacios.itch.io
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Chasing Carrots 🏳️🌈🥕 @chasingcarrots.bsky.social We are a small game developer originating from Germany. 🏳️⚧️🏳️🌈
Making games such as #HallsOfTorment and #GoodCompany.
Bennethon @bennethon.com Husband. Father. UX designer/web developer by day. Game developer by night.
Bun Band @bunbandgames.bsky.social We’re a small indie studio passionate about creating co-op games.
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Nathan Adams @dinnerbone.com Game developer, working on Minecraft since 2012.
Was @Dinnerbone on twitter, RIP.
Eike @zet23t.bsky.social Game dev / game artist
Favorite tools: C, Aseprite, Blender
Working on: 8-bitBot, a programming puzzle game
Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/
Twitter: @zet23t
Blog: https://quakatoo.com
Jay Tholen @jaytholen.net https://jaytholen.net lead designer, writer, artist, & composer for Dropsy, 1999 web sim Hypnospace Outlaw, & Slayers X. Clickteam software oldhead. follower of Jesus. husband of Katie. dad. 70s prog/fusion/zeuhl guy. Braunschweig, DE / Florida
Robin-Yann Storm @rystorm.com Freelance Tool Design Director, Workflow Consultant @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
I get really excited about workflows!
Ian MacLarty @ianmaclarty.com Videogame developer currently working on Mars First Logistics: https://store.steampowered.com/app/1532200/Mars_First_Logistics/
Experimental Games Showcase @exgs.bsky.social Since 2002, the ExGS (formerly Experimental Game Workshop) has yearly showcased the work of developers of experimental games at the Game Developers Conference, aiming to highlight works that extend the boundaries of games as a creative medium.
vibe-free lifestyle and smiling apple purveyor @ellaguro.bsky.social she/her. musician, writer, podcaster, weird vidgame person http://www.patreon.com/ellaguro
Rémi Verschelde @akien.bsky.social @godotengine.org project maintainer & @w4games.com co-founder (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Molly White @molly.wiki writes citationneeded.news • runs @web3isgoinggreat.com and @influence.citationneeded.news • tech researcher and cryptocurrency industry critic • software engineer • wikipedian
support my work: citationneeded.news/signup
links: mollywhite.net/linktree
💗💜💙
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Christoffer Bodegård @chrisbodegard.bsky.social 🐌✍️ Creator of Esoteric Ebb
https://store.steampowered.com/app/2057760
Vadym, friend of eggbug @yellowafterlife.bsky.social I write tools and code for videogames!
Links and newsletter: https://yal.cc/links
Séb @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
HiKing Mind Studio @hikingmindstudio.bsky.social 🌀 Focus on the pendulum 🌀
Wishlist Falling Apart now!
https://store.steampowered.com/app/4577070/Falling_Apart/
https://linktr.ee/hikingmindstudio
Matt (Tired) @mattfrith.bsky.social | Pixel Artist | Animator | Games Designer | Capybara |
| City of Voices| Theropods | The Drifter | Feria d'Arles | Vampire Survivors | More! |
Wanderer
No AI/NFT
mattfrith.com
Based in Southern England
Julien Koenen @motor3d.bsky.social Technical Director @ keen games - working on Enshrouded
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Colm Larkin @gambrinous.com Gamedev from Ireland. Made Guild of Dungeoneering, Cardpocalypse, and Eyes of Hellfire
Messhof @messhof.bsky.social Nidhogg, Flywrench, Wheel World. Check out Blood Dungeon at https://blooddungeon.com
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Sean Murray @nomansbsky.bsky.social Hello Games founder. Light No Fire, No Man's Sky, Joe Danger, The Last Campfire
https://www.nomanssky.com/
🌿 ivan safrin 🌱 @ivansafrin.bsky.social computer graphics and computer graphics accessories
http://ivansafrin.com
currently working on:
https://store.steampowered.com/app/2886700/Star_Scum/
.. and another secret thing.
davemakes🔶 @mixolumia.com indie gamedev in japan • mixolumia • executive golf dx • core fault
Fundamental Studios @fundamentalstudios.bsky.social https://store.steampowered.com/app/3103560/SideEye_High/
New game “SideEye High: point and click tales of horror”.
Wout @thehashtagonist.bsky.social Communications Director at Playstack working on Raccoin, Balatro, Abiotic Factor, UNBEATABLE, The Rise of the Golden Idol, Mortal Shell 2 and VOID/BREAKER
Gnomes: Roguelike, Tower Defense @gnomes-the-game.bsky.social Gnomes - https://store.steampowered.com/app/3133060/Gnomes/
Frederik Hornung @frederikhornung.com Ringo-nominated Pulp Horror Cartoonist & Professional Monster Maker🎃✍️
Creator of SECONDS TO MIDNIGHT
Published work: BOOM! STUDIOS -ZOOP -SECONDS TO MIDNIGHT: BOOK ONE & more!
frederikhornungartist@gmail.com
frederikhornung.com
Franck Besançon 🩸 Ecstasy&Agony artbook available! @franckbesancon.bsky.social Freelance Concept Art / Sculpt 3D (Horror only)
👁️ Worked on Silent Hill: Townfall / Hellraiser: Revival / Animal Use Protocol / Altar (A24) / NDA / 💀
🩸 ARTBOOK: themansionpress.com/collections/franck-besancon
👺 karde.me/franckbesancon
Seth @sethbb.bsky.social pixel artist
Friedemann Allmenröder @friedemanna.bsky.social ✨ Artist and Game Designer
🎮 made Superflight, ISLANDERS, Pizza Possum & SUMMERHOUSE
👨💻 currently SLOTS & DAGGERS
🎰 https://store.steampowered.com/app/3631290/Slots__Daggers/
Doot 🪲🪷 Wishlist Milki Delivery 🐮🚲 @dodoot.bsky.social Indie gamedev working on small cute games 💖
(He/Him)
Minami Lane, Froggy's Battle, Kabuto Park, Milki Delivery
https://linktr.ee/dodoot
Riad Djemili @riad.de Sharing game dev tips 🕹️
Co-founder: codecks.io, maschinen-mensch.com, saftladen.berlin
Games: Curious Expedition 1-2, Mother Machine, Spec Ops: The Line, Dead Island 2, Steamle.com
William Chyr @chyr.bsky.social Artist and game developer. Directed Manifold Garden, Hotel Infinity, and Strata. Creative Director at Studio Chyr. Adjunct Faculty at Columbia College Chicago.
https://studiochyr.com/
Hannah Flynn 🐀 @itshannahflynn.bsky.social Communications Director at Failbetter Games. Lover of life's rich pageant.