Boruta.dev @boruta.dev · Dec 19

This isn't a follow-up to yesterday's post, but here's Jon Blow being wrong again. "Braid creator Jonathan Blow on why Elden Ring has no ‘real’ design: “It’s a huge map full of a bunch of bosses" (Gameworldobserver dot com) NOPE, he didn't say that. Second image is what he actually tweeted.

2 likes 1 replies

?

Replies

Boruta.dev · Dec 19

Two things to take out from that: - Gaming journalism loves inflamatory headlines that drive clicks, even at the cost of setting hordes of Fromsoft fans upon an opinionated indie dev - Jon Blow knows shit about emergent gameplay design