Boruta.dev @boruta.dev · Jan 9

Some conclusions after the first playtest of my Snake in the Dark * Friends will tell you they like your game not really playing it - out of 30 playtesters 22 launched the game, but only 6 people got to level 4 (2 first levels are tutorial levels)

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Boruta.dev · Jan 9

* If it's a hard game for you it's probably impossible for other people * making a game that's a twist on classic mechanics confuses players, because they expect it will play EXACTLY like the classic game they remember * 16 levels is waaay too much for a playtest * tutorial is super-important

MFG James · Jan 9

If you ever need a play tester id happily try it and give you some feedback