bread @bread.codes · Dec 11

I spent 90% of my time on tooling built around an app called Tiled. I setup all our dungeons, overworlds, entities, dialog, etc and I have a ton of scripts to take all that data and put it into C/C++ headers that stay consistent and usable by parts of the code we actually write

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bread · Dec 11

This isn't all of the game, it's just what the last month has been about, though I'm overhauling the overworld with what I learned making dungeons. And being a Game Boy Advance game, our ROM is still at <350KB out of our 32MB limit for a physical cartridge