bread @bread.codes · Dec 27

be totally honest, how does this simple tilesheet look? I gave up on perspective, because Zelda doesn't use it either except for the seams

1 likes 2 replies

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Replies

Tobias V. I. Langhoff · Dec 28

The Zelda tiles don't need to use perspective because they chose a texture that doesn't need it - it's not like they completely ignore perspective. Bricks with 90 degree angles do need to take perspective into account though, otherwise it looks pretty weird

Wink! · Dec 27

One big thing to remember is make sure you know where the light source is coming from. That will tell you where to put the highlights and shadows