bread @bread.codes · Dec 30

This doesn't look like much, but this the player passing through several chunks of the overworld on a #GBA. This is a "treadmill" system to build the world around the player in my #arpg, allowing me to have a map bigger than "A Link to the Past" or "Link's Awakening," and without any page scrolling!

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bread · Dec 30

Last #gbadev / #gamedev post for the night, I swear. I'm just excited about getting this running fast and effectively. This runs 60fps with no issues! That's crazy! Division is EXPENSIVE on ARM7TDMI. I used a lot of bit shifts instead of division, and bitwise &s instead of moduli