Toby Alden @brlka.com 路 Jul 2

馃摑 brlka.com/posts/2026-0... new blog post! this one's about designing "avoiders", the term i've been using for all my tiny arcadey games about dodging obstacles. imo these are really underrated design exercises, and i'd love to see more people give making them a shot (esp. since they're so easy!)

37 likes 4 replies

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Replies

touhoe 路 Jul 6

moving treats yussss, i will be there day 1

@Tertle950@kitty.social 路 Jul 2

so a pure "avoider" is timer scoring and a "treater" is based on treat collection ... what's this thing i made? a "protector"? tertle950.itch.io/squidinvasio...

rollby!!! 路 Jul 2

these were actually how i got introduced to your games! i think about sprinkler and ghost all the time lol

(\/) ( 汀掳,,,掳) (\/) 路 Jul 3

Damn, I put DAYS of time into "Falldown" on my TI-86, and haven't thought of it in over 20 years 馃槄馃檭馃