Camel 101 🐪 @camel101.com · Nov 18

Creating an action-horror game is all about finding that delicate balance between keeping players on the edge of their seat and giving them just enough power to fight back. In a game like Beneath, the goal is to make the player feel both vulnerable and capable at the same time.

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paluty · Nov 18

Seems like a Metro-ass game, and I like Metro-ass games. Will there be a stealth mechanic?

Camel 101 🐪 · Nov 18

It starts with pacing. Think of it like a rollercoaster—you don’t want non-stop action or constant terror, or else the player gets numb to it. Instead, we try to alternate between intense, heart-pounding combat sequences and slower, creeping moments of suspense. Fear sinks in during quieter moments.