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Casual Garage Coder @casualgaragecoder.com · Feb 11

Left : blocky prototype/raw data generation. Right : interpolated terrain and "lakes" water mesh generation. Next steps : Streams/Waterfall meshes generation and water LoD management (more specifically : mesh decimation when detailed meshing not required). #Godot #procgen #terrain #gamedev

18 likes 1 replies

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Replies

David Svez · Feb 11

Looks good, love that kind of visualization

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