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Casual Garage Coder @casualgaragecoder.com · May 11

Started to migrate terrain post-processors : - First, the terrain is generated using raw data from a noise function. - Second, the terrain is post processed to be smoothed, be eroded, generate additional data (water distribution and more). #indiegamedev #procgen #GodotEngine

8 likes 1 replies

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Replies

Midge Makes Games · May 11

Is this in godot? I'm not familiar with this screen. Reminds me a little of shadergraph in unity.

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