Modeled a logo for something. #Blender + geometry/shader nodes is a rewarding workflow compared to 2D vector alternatives. I wrote some more about it here: cdata.earth/works/yarn/
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Modeled a logo for something. #Blender + geometry/shader nodes is a rewarding workflow compared to 2D vector alternatives. I wrote some more about it here: cdata.earth/works/yarn/
17 likes 2 replies