Ben Sims @arycama.bsky.social Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech
FurryTrailblazer @jddinbobo.bsky.social Wherever we go, we leave paw prints and unforgettable memories.
Angela @j-beanz.bsky.social Democratic supporter. Dog mom. Fed up with the impact of Trump's policies on our people. I love my blue state.
Sam Birley @evilsmeevil.bsky.social Director of Technology @ Magnopus | Formerly Creative Assembly | Views Mine | He/Him
Berkan Uslu @berkanuslu.bsky.social Principal Software Engineer @ Kongsberg Maritime/Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
The Last Nordic Tribe @thelastnordictribe.bsky.social The Last Nordic Tribe Game Account
https://store.steampowered.com/app/3435710/The_Last_Nordic_Tribe
Developer and Publisher: Never Say Never
Sayak Biswas @sayakbiswas.bsky.social GPU Software, HPC @ AMD | Opinions are my own and all that
Feed-ops.com @feed-ops.bsky.social Providing global, updated news feeds.
Nibir Khan @bbgzla.bsky.social Environment Artist open for work, available for remote/relocation
https://www.artstation.com/bbgzla
@esselte974.bsky.social @esselte974.bsky.social Winning starts with beginning.❤🎁👀 https://linktr.ee/ericdrulavip
https://llclick.com/597fdm9j/
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Jeroen Krebbers @9eronimo.bsky.social Lead tech/graphics programmer at Guerrilla Games.
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
M0TH @danymotilla.bsky.social I fucking love art and programming.
https://mothcodes.bearblog.dev/blog/
Ray Dey @raydey.bsky.social SMTS @ AMD working on GPU driver performance. Graphics, GPU and Shader enthusiast. Opinions my own, etc.
Remi @remiadriaensen.bsky.social Third year game programming student at BUas. Obsessed with real time path tracing
George Bolba @gikster.bsky.social - Rendering Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Darius Bouma @dbouma.bsky.social Member of Technical Staff at AMD, previously Traverse Research- P Peter Bay Bastian @pbbastian.bsky.social Rendering at IOI, previously at Unity
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !- S Chris Stark @shellsphinx.bsky.social Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
Seppe Dekeyser @seppedekeyser.be Graduated as Game Dev, now working as Front-end/Full-stack Developer • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background
portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
Matheus Gadelha @gadelha.bsky.social Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML