So the problem was because the script was attached to a Control node. Control nodes get culled when they are a certain distance from the origin. Changing the node type to Node2D makes this debug gizmo work like a charm! #godot
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So the problem was because the script was attached to a Control node. Control nodes get culled when they are a certain distance from the origin. Changing the node type to Node2D makes this debug gizmo work like a charm! #godot
17 likes 0 replies