shukuru @cherrym.ad · Jan 3

Idle animation with #odinglang and #raylib, one struct, a bunch of f32 fields and a dynamic array of raylib.Rectangle and tada!

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shukuru · Jan 3

Organizing the charset texture to match character state enumeration values times rect size is my new favorite convenience construct :D

shukuru · Jan 3

Currently on a project more affordable in terms of time and skills: a mixed character between Rayman and Kirby in a vertical digging roguelike (not `lite`)