Chevy Ray @chevyray.dev · May 30

another thing that keeps happening is i feel like there's something wrong with the z-axis collision. look what happens here frame-by-frame: if you look at the shadows it looks like i'm dodging this enemy but then i get hit and sucked into its collision volume. this happens with birds too

1 likes 2 replies

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Replies

Eddy P | Pin-Crawl · May 31

Looks like that particular enemy causes spikes to pop put the ground when they land. But agreed, often hard to know if youre going to get away with a dodge or not

Chevy Ray · May 30

this to me looks like a totally clean dodge using just movement but i've died to basically this exact scenario a bunch of times which makes me think there might be some z-axis collision rules i am not respecting properly