John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
@vittorioromeo.bsky.social @vittorioromeo.bsky.social
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Sean O’Dowd @odowd.co odowd.co over a decade of game development with those at SMG, Crows Crows Crows, Mountains Studio, Apple Arcade, Twitch, Immersive Gamebox
Harry O'Connor @harazataz.bsky.social Software Engineer at Playside Studios
Worked on GoT: War for Westeros, Kill Knight, World Boss
Working on an unannounced Dungeon Crawler
M.| Game Dev. 🎮 @fizzackz.bsky.social 32 | Au
- Married to @veselekov.bsky.social
- ORIGAME DIGITAL @origamedigital.bsky.social
- Chief Operating Officer
- Lead Executive Producer
- Entrepreneur
#BizDev #IndieDev #GameDev
- Creators of #UmurangiGeneration and #PenguinColony
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
Paco Juan @pacojq.xyz 🔮 engine programmer @ IO Interactive
🕹️ solo game maker
☕️ he/him · IBZ > OVD > BCN
💿 007 First Light · Dungeon's Gambit
Piers 💫 🔜 MIGW @piers.zip Solo dev cat person
📍 Brisbane 🇦🇺
💫 Working on Freeline! - a frenetic, kinetic, parkour speedrunning platformer.
✨ https://parkourcat.com/ - Wishlist Now!
🌐 https://piers.zip/
20 | They/Them
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
Andrew Mendlik @andrewmendlik.bsky.social Freelance video game Tech Artist. Portfolio website at andrewmendlik.com
@arvzg.bsky.social @arvzg.bsky.social
rese @resegames.bsky.social Indie game dev. Creator of RPG soccer game Ganbare! Super Strikers. Currently working on retro-inspired survival horror Sin & Host: The Diner.
https://linktr.ee/resegames
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
CULT Games @cultgames.bsky.social video games r cool
Out Now: Loop//Error / HOTEL BARCELONA / Catto's Post Office / Go-Go Town / Don't Get Got / Tempopo / Autoforge
🔜: Catto's Post Office (Switch) / Awaysis / Blood Reaver
Links: http://linktr.ee/cultgames
Momento ✨ @playmomento.com A cozy room decorator game with a branching narrative twist ✨ Journey through a life where the objects you choose to keep influence the life you lead.
OUT NOW on Steam, Switch, PlayStation & Xbox! Pick it up now: https://linktr.ee/playmomento
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Laurent Harduin @laurent-ha.bsky.social
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
SMG Studio | LEGO® Party! is out now! @smgstudio.bsky.social LEGO® Party! (Out Now on all platforms)
SPiNG & No Way Home https://store.steampowered.com/developer/SMG
Our games: Moving Out📦 | SP!NG on #applearcade | Death Squared | RISK: Global Domination | Thumb Drift | One More Line
smgstudio.com
SULLY 🎨 @artofsully.bsky.social 🎮 Indie Game Dev + 🎸 Guitarist!
💼 Senior Tech Artist @ Mojang / XBOX
links.artofsully.com
Char @charliethegoldfish.bsky.social I write code and make games. When I'm not holding my cat that is.
UI engineer at Sledgehammer Games.
Queer, trans masc, non-binary, AuDHD and more.
Lover of Obsidian, cats, pathfinding and wfc.
They/Them
Opinions are my own
#GameDev
Dean Ferguson @deanferguson.bsky.social Character artist, and co-founder of 5LivesStudios, creators of Cozy Caravan, Windbound, and Satellite Reign.
He/Him.
Wren Brier @wrenegade.bsky.social Creative Director of Unpacking📦, currently taking a break from game dev to enjoy other things life has to offer.
Jim Jagger @jimjagger.bsky.social VP of Animation at Rockstar Games
Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean
Views are my own
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
Matt Ditton @mattditton.bsky.social I make games and take photos. I’m based in Melbourne and it’s a pleasure to meet you.
Henrik @vghpe.bsky.social World Explorer 🌏 prv. Senior Game Designer - @nightschoolers / @Netflix || Game Director - The Gardens Between || Apple Design Awardee
https://vghpe.github.io/
Mick Gordon @mick-gordon.com I make annoying noises.
https://mick-gordon.com/
Simon Joslin @simonjoslin.bsky.social Co-founder of The Voxel Agents.
John Carmack @johncarmack.bsky.social swe 🧑💻
prime31 @prime31.bsky.social
@mikeacton.bsky.social @mikeacton.bsky.social
Dean Hall @deanhall.bsky.social i made a game called dayz and now apparently everything is worse. my tweets are law.
Andy Hodgetts @captainbinky.bsky.social Co-Founder and Plebeloper at The Indie Stone, working on Project Zomboid and attempting to annihilate dandelions from my back garden.- G Garry @garrynewman.bsky.social The g in gmod
Tim Browne @n1tch.bsky.social CPO and Co-Founder of @Bright_Gambit. He/Him 🇬🇧🇸🇪
Jonathan Cooper @jonathan.gameanim.com Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro.
gameanim.com
Dan Vogt✨ @danvogt.bsky.social Creator of DATA WING and Skyward Journey. Formerly co-founded Halfbrick. 😊✨ he/him
📍 Brisbane, Australia
🌐 danvogt.info
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Freya Holmer @freyaholmer.bsky.social
James Bowling @jamesbowling.bsky.social Dad, game developer, guitar adventurer
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Casey Muratori @cmuratori.bsky.social Programming: computerenhance.com
Comics: meowtheinfinite.com
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
rob cupisz @robcupisz.bsky.social Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz
@lucasmeijer.bsky.social @lucasmeijer.bsky.social
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan Chambers @joncham.bsky.social Developer @ Unity Technologies (http://unity3d.com), House Renovator, Speaker of Pittsburghese
Daniel Wright @dannybwright.bsky.social Associate Professor of English, University of Toronto. The novel, literature and philosophy, gender and sexuality.
THE GROUNDS OF THE NOVEL
https://www.sup.org/books/title/?id=37186
GREAT EXPECTATIONS https://wwnorton.com/books/9781324046721
Keijiro Takahashi @keijiro.bsky.social A Unity employee
Jonas Echterhoff @jechter.bsky.social Computer Programmer, Berlin, ex-Unity
@pigselated.bsky.social @pigselated.bsky.social Graphics Engineer @ Unity focusing on global illumination
Thomas Fields @thomasmfields.bsky.social Developer at @notchvfx. Previously PlayStation R&D
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Simon Brown @sjb3d.bsky.social Graphics/systems programmer. Previously at Unity, Media Molecule (Dreams), Sony ATG. Interested in tracing rays, distance fields, Vulkan, Rust/Zig and generally keeping GPUs running efficiently. Opinions my own.
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Jeff van Dyck @jeffvandyck.com Composer - Sound Designer
*Present*:
Forts - Delverium - Squidge
*Past*:
Tempopo - Unpacking - Paint the Town Red - Hand of Fate - Alien Isolation - Total War - EA Sports - Need for Speed - Skitchin'
Naysy @naysy.bsky.social Sharing my love for VR on all platforms
Michael Mara @michaelmara.bsky.social Washington state- S Richard "Superpig" Fine @superpig.bsky.social Building things @ Unity; cooking other things at home.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
George Broussard @georgebsocial.bsky.social Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D.
Game designer, artist, programmer.
linktr.ee/georgebsocial
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Michael Bailey @mimus.bsky.social Project Technical Director at Creative Assembly working on Alien: Isolation 2.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Guillaume WERLÉ @666uille.bsky.social Rendering Architect
aka Guille / Cocoon #demoscene
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
PunchesBears ㅎ㉨ㅎ @punchesbears.bsky.social Robots, ML, Animation, VR, & vidya games. Working on a Space Game & Wreckoons (a game about stealing trash & being an asshole). Profile doodle by Pendleton Ward
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place- T Tim Sweeney @timsweeneyepic.bsky.social
Eric Smolikowski @esmolikowski.bsky.social Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Neil Druckmann @druckmann.bsky.social Studio Head & Head of Creative at Naughty Dog, creators of Crash, Jak & Daxter, Uncharted, The Last of Us, and soon Intergalactic!
Henrik Karlsson @henrikkarlsson.bsky.social https://escapingflatland.substack.com/
Tiago Sousa @tiagogestalt.com BizDev @ ACTSAN, Game Dev PhD Professor @ IFRN, Community Organizer @ PONG. JRPG/Anime/Mecha fan :D
@angryant.bsky.social @angryant.bsky.social
Brent Heslop 🦆 @brentheslop.bsky.social He/Him, Melbourne. Product Designer @DEPT Melbourne
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Lee @new-waster.bsky.social Rogue Writer and Designer. Formerly at Weta Workshop, 5 Lives, Prideful Sloth, Defiant Development and everywhere else. He/Him.
Ray Dey @raydey.bsky.social SMTS @ AMD working on GPU driver performance. Graphics, GPU and Shader enthusiast. Opinions my own, etc.- S Chris Stark @shellsphinx.bsky.social Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
Brad Roepstorff @broepstorff.bsky.social Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
Mikko Strandborg @strandborg.bsky.social Co-Founder at Distance Technologies- F @flopenzkofer.bsky.social @flopenzkofer.bsky.social