Carl @clxs.dev · Dec 21

Cooking continues, finally got around to adding colour/size/velocity variation over particle lifetimes. Really happy with how it's turned out. #gamedev #indiedev #enginedev

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Carl · Dec 21

This one is about 32k particles, 9us CPU time, 4ms GPU time without depth sorting so it's way under where it needs to be in the end, but good enough for now