If only gamedev was this easy. 😭
113 likes 15 replies
Replies
Zigbert · Jan 7
Oof, the bugfix one will hit your performance hard. You better make it an inline function by fixing those issues in your function ONLY.
Brian · Nov 30
I’m a big fan of .CreateDatabase(), an entire working mySQL database from one line of code!
Kalamona Studios ♜ Feudums · Jan 8
But it is. You just have to keep ignoring the async calls, countless parallel tasks, nerve-wracking waits, endless debugging, occasional crying, performance costs, and the decade-long existential crises hiding behind those top-level methods. 🤷♂️
Wishlist 🚀Periapsis: Eclipse🚀 · Nov 30
Mr Dino · Nov 30
SetBalancing(Balancing.Perfect)
SliverOfStraw · Nov 29
That’s exactly accurate
Jeff Lunt Games · Nov 29
In my codebase all of those functions have the same implementation: # TODO
Smoothie · Nov 29
what people who trash indie devs think gamedev is like
Maxim Daigle · Nov 29
Don't forget to set the NoHackingPossible=true param on the EnableMultiplayer method. Wonder why they set its default to false but IYKYK
r1kGAMES · Nov 29
A little hack, you can add a couple extra zeros to the wishlist target to get more sales!
CodeRed · Nov 29
Yo boys the steam page for my game is up! Wishlist here : store.steampowered.com/app/3351280/...
Sirus Diarota · Nov 29
No FoV slider. 5/7
Nazih Fares 🔜 Gamescom · Nov 29
It's not?
Verdant Studios 🌲🎮 · Nov 29
It wouldn’t be fun anymore 😭