CodeRed @codered-dev1.bsky.social · Nov 29

If only gamedev was this easy. 😭

113 likes 15 replies

?

Replies

Zigbert · Jan 7

Oof, the bugfix one will hit your performance hard. You better make it an inline function by fixing those issues in your function ONLY.

Brian · Nov 30

I’m a big fan of .CreateDatabase(), an entire working mySQL database from one line of code!

Kalamona Studios ♜ Feudums · Jan 8

But it is. You just have to keep ignoring the async calls, countless parallel tasks, nerve-wracking waits, endless debugging, occasional crying, performance costs, and the decade-long existential crises hiding behind those top-level methods. 🤷‍♂️

Mr Dino · Nov 30

SetBalancing(Balancing.Perfect)

SliverOfStraw · Nov 29

That’s exactly accurate

Jeff Lunt Games · Nov 29

In my codebase all of those functions have the same implementation: # TODO

Smoothie · Nov 29

what people who trash indie devs think gamedev is like

Maxim Daigle · Nov 29

Don't forget to set the NoHackingPossible=true param on the EnableMultiplayer method. Wonder why they set its default to false but IYKYK

r1kGAMES · Nov 29

A little hack, you can add a couple extra zeros to the wishlist target to get more sales!

CodeRed · Nov 29

Yo boys the steam page for my game is up! Wishlist here : store.steampowered.com/app/3351280/...

Sirus Diarota · Nov 29

No FoV slider. 5/7

Nazih Fares 🔜 Gamescom · Nov 29

It's not?

Verdant Studios 🌲🎮 · Nov 29

It wouldn’t be fun anymore 😭