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colin_greens @colingreens.dev · Nov 29

Working through a 'Vision Component' with line of sight, field of view and a 'proximity' detection. Started with 1 ray cast, switched to triple whiskers, finally drew shapes for the detection ranges. Kinda fun. #screenshotsaturday #gamedev #indiedev

20 likes 2 replies

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Replies

frank · Nov 30

cool knight lady, awesome creature design!

Gena Sealov · Nov 30

the dog doesn't fly anymore :D

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