@oldheinz.bsky.social @oldheinz.bsky.social - J Jan Morovic @janmorovic.wsocial.eu
Harmony Turbines @harmonyturbines.bsky.social Empowering everyday homeowners with clean, renewable wind energy through innovative wind turbines. 🌬️🌱🏡
www.wefunder.com/HarmonyTurbines
https://HarmonyTurbines.com
#WindPower #CleanEnergy #GreenLiving- M moswiftcolombia.bsky.social @moswiftcolombia.bsky.social
Marc Srour @trilobutt.bsky.social Producer at ABL Films. Flair operator. Phantom operator. Unreal Engine fanatic. Ex-palaeontologist.
Jenny / Yorii @yoriculaire.bsky.social Graphics Dev, Manager @ Unity.
Ex-ElectronicArts/Warner Montreal/Eidos/CAE Healthcare.
Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.
Seel @seeldev.bsky.social Just a dude who is into modding stuff
Soufiane KHIAT @soufianekhiat.bsky.social Code, Graphics and Open Source
Marco Meyer @marcomeyer.bsky.social vfx manipulator of images
Niall L. Williams @niallw.bsky.social Asst. Prof. @ Barnard College (computer graphics + human vision) | Prev: postdoc @ NYU, UNIZAR; CS PhD @ Uni of Maryland; Intern @ NVIDIA, Meta Reality Labs; Undergrad @ Davidson College. I love computer graphics, perception, and cats. https://niall.phd
Manuel Babolin @manuelbabolin.bsky.social COLOR & DIGITAL IMAGE EXPERT
🖥 EIZO Creative Partner 🥇Capture One Certified 🧪wide-gamut.com
kram1032 @kram1032.bsky.social he/him
Financial Media Group @financialmedia.bsky.social Financial Media Group offers full digital marketing turn key solutions for small to medium sized & publicly traded companies.
Youssef El Zein @youssefelzein.bsky.social https://linktr.ee/YoussefElZein
nuri aydogdu @nuriaydogdu.bsky.social senior dishwasher - nature lover
servant of feli 🐾🫖
kUrSaD @kursadkr.bsky.social Senior 3D/CG Generalist/Artist/Technologist #SWU Experience in Films/VR/Games/SyntheticData. Drawing, Python, Art,Blender Ambassador, Zbrush, Maya, Mari, Houdini.. ✍️🖋️👁️🗺️ USA
Magnus Jurdal @magnusjurdal.bsky.social It tech
@wumohu.bsky.social @wumohu.bsky.social
Jan Genoe @jangenoe.bsky.social Professor @ KUleuven
Scientific Director @ imec
Igor @igorfb.bsky.social Imaging | Colour Science | ML
Dustin Michels @dustinmichels.bsky.social MA of Urban Planning student at Tufts // Programmer interested in cities, sustainability, mapping // Happiest when traveling by bike.
📍 Somerville, MA
🌎 Play GeoHearo! https://geohearo.com/
Ivo Pavlík @ivopavlik.bsky.social
Zihou Ng @stwind.bsky.social software engineer
Deanan @deanand.bsky.social
王二 @wong2nd.bsky.social Developer, Blogger
Andreas Eich @ondilerouge.bsky.social CRIOBE/EPHE/ULaval
Kornél Lehőcz @d4rklon.bsky.social Software developer - visual computing & AI. Creator of the Scarab Darkroom raw photo converter.
scarablabs.com
Roman Kunshin @roman2311k.bsky.social I love Android and programs and I also love Material You and Goa Trance.... https://github.com/RomanK2311 | https://bandcamp.com/roman2311
Piper @hpiper.bsky.social
naphtha @naphtha.bsky.social Meister Bleistiftspitzer Polychromos-Abteilung
Faber-Castell AG
famousandfaded @famousandfaded.com Freelance artist creating interactive 3D and augmented reality content for a more immersive aviation and STEM learning experience.
Widen your world 🛩 🌍
https://famousandfaded.com/
https://linktr.ee/famousandfaded
Peter McEvoy @mcpete.bsky.social Software engineer currently pursuing a PhD in passive microwave remote sensing. Gothenburg, Sweden.
I like pretty things and understanding how things work. Computer Vision, Graphics, Physics, and Tinkering. http://peter.mcevoy.se
@the-dude24.bsky.social @the-dude24.bsky.social Video dude
Jamie LeJeune @jamielejeune.bsky.social RGB Mixer
(formerly @restlesspix on Twitter)
jnKRW @jnkrw.bsky.social //PHOTOGRAPHY //VIDEO //MUSIC //CGI
Got a set of high-end DCTL color tools coming up!
#davinciresolve #resolve #dctl
Jan van Haarst @jan.vanhaarst.net HPC, bioinformatics, tinkering, sailing
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Prateek Karajgikar @prateek.bsky.social Environment Artist | https://www.artstation.com/prateekkar
kir∅ul @kiroul.org
Milan Marinkovic @badpixelboy.bsky.social colorist / vfx artist.
Dan @danmons.bsky.social 🇦🇺 🏳️🌈 Professional Linux/FOSS/HPC/VFX specialist and digital preservationist. CRT, game history and colour science enthusiast. 19 year Leukaemia fighter and survivor.
Jason Cox @jasonacox.bsky.social Maker, Learner, Engineer, Writer - ❤️ OSS, GenAI, SRE, DevSecOps - Co-Author of Investments Unlimited
Peter Morovic @pezike.bsky.social Fan of beauty in maths, art, science, humanity. Color and imaging scientist with a CS/AI background. All-round awesomeness enthusiast. Ut unum sint 🤲🏼
http://about.me/petermorovic
Simon Bunker @simonabunker.bsky.social Senior Lighting Technical Director @Netflix Animation Studios. I also build robots
Kevin Russell @kevisual.bsky.social 3D artist, graphics programmer.
Varun Talwar @tallytalwar.bsky.social USD @Pixar, x-Snap, x-Mapzen, x-DreamworksAnimation
@meshula.bsky.social @meshula.bsky.social
Sebastian @oksg24.bsky.social
Flip Phillips @flipphillips.com Professor of Motion Picture Science at RIT. Ex Pixar. Visual Effects Society. Sensory neuroscientist. Snare drummer. Protanomalous trichromat. Appalachian. 1st Gen.
flipphillips.com
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
@aniketkno.bsky.social @aniketkno.bsky.social
Vlad Erium 🇯🇵 @shamanix.bsky.social RealityCapture/Photogrammetry expert, C++/GLSL, TD @ CyberAgent Inc., Tokyo. All opinions are my own. Eng・日本語・Rus. Also @shamanix@mastodon.gamedev.place- M @michaelmauderer.bsky.social @michaelmauderer.bsky.social
Nick Cannon @ncannon.bsky.social Stuff @ Disney Animation
toru_ver15 @toru-ver15.bsky.social 2010年に石川県に引越してきた元関東人。色彩工学勉強中。HDR Videoのこと分かります。アニメが好きですが最近は Vtuber ばかり見ています。Dance Dance Revolution もやります。ここに書いてあるのは、どこの組織も代表しない個人的な意見です。
Sachin Shrestha @sachinshrestha.bsky.social VFX Artist | Amateur Street Photographer and Musician | Atheist
TooDee @danielbrylka.bsky.social Check my blog at toodee.de
Michael Labbé @frogtoss.bsky.social C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
https://www.michaellabbe.com
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
@gnawli.anthroartist.community @gnawli.anthroartist.community
Graphite - Open Source Graphics Suite @graphiteeditor.bsky.social Open source 2D raster & vector editor that melds traditional layers & tools with a modern node-based procedural workflow. #MadeWithGraphite
Website: https://graphite.art
emilk @ernerfeldt.bsky.social Rust coder, creator of egui.rs, CTO of Rerun.io
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Nick Shaw @nickshaw27.bsky.social Workflow Consultant, colour pipelines, VFX, ACES
www.antlerpost.com
Brian Leleux @brianleleux.bsky.social Senior Lighting Artist @ Rockstar Games.
Opinions are my own.
Cuneyt Ozdas @cozdas.com Principle Engineer at Autodesk. Mostly working with photons, electrons, human visual system and their interactions with each other. 🫖
San Francisco Bay Area, CA
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@dankbaker.bsky.social @dankbaker.bsky.social Founder, game maker, shader code baker.
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Math for chips and libs.
Cyril Jover @cyriljover.bsky.social Tech-Art
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Bartek Moniewski @moniewski.bsky.social Tech Artist at SONKA, working on Holstin!
I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Borja Morales @reality3d.bsky.social Senior Engineering Manager at Roblox. Computer Graphics, Scifi and Videogames.
https://reality3d.substack.com
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Liam.c @liamcollod.bsky.social French pixel tinkerer | software developer | vfx artist
> Website: https://liamcollod.xyz
> Inactive here, check my mastodon https://mastodon.gamedev.place/@liamcollod <
Jan Morovic @janmorovic.bsky.social I think therefore thought; a photo always lies; color is in the mind of the beholder; ut unum sint
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Steve Agland @steveagland.bsky.social Lighting technology supervisor at Netflix Animation Studios (nee: Animal Logic), father of three, reader of things.
Nico Schlömer @nschloe.com math & software by nschloe & friends
Author of Sigma, quadpy, pacopy, orthopy, MeshPro, meshio, meshplex, optimesh, pygmsh and many more