Corey @coreyjs.dev · Feb 4

This is how I am designing this quest system. Quest have steps, steps contain tasks. Tasks are what the player must do/achieve. Each task can emit an event pre/post task completion, so I can trigger game events, like music/sounds/weather, etc. currently this is working, but maybe overkill? #ue5

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Corey · Feb 4

I have actors listening to these events, which utilize the same interface and configured with specific event ids. I think this works, as far as guiding the player along a critical path. Random/less on rails stuff can be sprinkled in.