Corey @coreyjs.dev · Mar 2

3) Left Upper Body - This handle what I hold in my chars left hand. A state machine, using player state, determines which device we are holding and what animation to play. 4) Right Upper Body - Same as (3), simpler because there is only 1 thing to hold on the right hand.

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Corey · Mar 2

Taking both my upper body animations (left arm, right arm) combine those and blend via a specific bone (clavicle_r in this case, though I am still confused on this blend-per-bone stuff)