Corey @coreyjs.dev · Mar 2

Part 5. Since my right hand is a flashlight, I want that to rotate, via a bone, only if my flashlight is equipped. So once again using my FullBody, rotating the arm based on a FRotator based on the look direction of my character. Then using charstate to blend between poses (this sorta works now)

0 likes 1 replies

?

Replies

Corey · Mar 2

Thennnn pass that shit through my IK rig to do foot IK (really only bc I saw this on a course I was doing). Then final output animation. So my char can switch between left hand items, unequip stuff on both hands. All tracked via player state in c++, passed into this BP.