Corey @coreyjs.dev · Mar 2

Thennnn pass that shit through my IK rig to do foot IK (really only bc I saw this on a course I was doing). Then final output animation. So my char can switch between left hand items, unequip stuff on both hands. All tracked via player state in c++, passed into this BP.

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Corey · Mar 2

Before this rewrite/refactor, I had tons of ugly code in my very first locomotion state, every combination of upper body + lower body, into this big ass mess below. Now thats all removed.