Corey @coreyjs.dev · Oct 20

First time working with #UE5 's PCG stuff. Quite simple to get a nice diverse forest laid out, with clear trails/pathways. Not sure the pros/cons vs foliage editor, but this was quite simple with minimal performance impact with nanite everything.

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Chris Murphy · Oct 26

You can get a lot more easy detail by scattering level instances instead of meshes and then leverage internal tag data for variation. It's how we have been approaching it at Epic! youtu.be/ncokCVoN-oU?...

Final Defect · Oct 20

PCG is a game changer for solo/small teams. I love it. Have a look at Massive World and Massive Village on the marketplace for more inspiration. And Procedural Minds on YT for buildings.