Corey @coreyjs.dev · Jun 22

To solve a problem I had, I have been building a node base narrative tool, so I can visually see my quests/steps and I can edit the flow, attributes, etc. This allows me to export into json to import into #UE5. www.loomgraph.com I plan on opening this up to users in the next few weeks.

4 likes 2 replies

?

Replies

Corey · Jun 22

You can add attributes to each node, which allows you to extend its data footprint. For instance in my game I use QuestId, QuestType, Description, CompletedLogText, etc etc. These attributes will be serialized with each node on export. My own use case is I then load this JSON into a #UE5 Datatable

Cinnamon Wolf · Jun 23

This looks super neat! It's not quite clear from the screenshots but I assume this could handle deeply branching scenarios?