Been working on adding edge logic conditionals to LoomGraph.com. So you can define logic conditions (player.level > 10), weights, or probabilities. Given what your use case is for you game. #unrealengine #ue5 #godot #unity3d
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Been working on adding edge logic conditionals to LoomGraph.com. So you can define logic conditions (player.level > 10), weights, or probabilities. Given what your use case is for you game. #unrealengine #ue5 #godot #unity3d
5 likes 0 replies