Stuart Adams @nyalloc.bsky.social Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast.
Views and opinions are my own etc etc
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@gurupanguji @gurupanguji.com https://gurupanguji.com/about
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Maximilian Tarpini @maxtarpini.bsky.social It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
Kurt Margenau @kurtmargenau.bsky.social Game Director at Naughty Dog, Intergalactic: The Heretic Prophet, The Last of Us Part II, Uncharted: The Lost Legacy. Kenneled over 17 years. He/him.
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Cody Olivier @thebeast33.bsky.social R* NWE Engine Programmer, Bruins fan, weightlifter. All views are my own.- A Austin Kinross @austinkinross.bsky.social PIX dev lead, DirectX @ Microsoft
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Dieter @dieter-debaets.bsky.social Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Miguel Petersen @miguel-oenp.bsky.social Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Thew @amazingthew.bsky.social Gamedev, mostly in graphics programming. Day job working on surgical simulators, night job crafting artisinal Posts
ostensibly still making AEROBAT:
aerobat.thew.nu
artwork/graphics stuff:
twarchive.thew.nu/art
The JRPG Threads:
twarchive.thew.nu
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Vipul Kapoor @kapvipoor.bsky.social A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Abey Miranda @abeysaurus.bsky.social Art Director and Co-Founder Zapper Games
Former Technical Artist & Animator on Tchia at Awaceb
Bass doodlelooper
Chris Wallis @chriskwallis.bsky.social Rendering Engineer at The Coalition. Opinions are my own
Jim Jagger @jimjagger.bsky.social VP of Animation at Rockstar Games
Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean
Views are my own
John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Jakub Vondra @kubo-von.bsky.social Senior Environment Artist/TD @ Stim Studio
Toying with Houdini, Gaffer, Cycles.
Working on hobby GPU raytracer in Rust/Metal
https://jakubvondra.xyz
Support 🇺🇦
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app