Crown Engine @crownengine.org · Jan 2

2025 was a year packed with hard work on #CrownEngine. Late nights, tough challenges and endless iterations. But looking back, we're satisfied with all the things accomplished and can't wait to share the highlights in this thread. Let's get into it! 👇 #gamedev #indiedev

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Crown Engine · Jan 2

We kicked things off by introducing a brand-new PBR pipeline, complete with a revisited Skybox renderer and new Global Lighting, Fog, Tonemap and Bloom components. Plus, many rendering parameters are now exposed for tweaking via a dedicated .render_config resource.