South Bay Systems @southbaysystems.xyz https://southbaysystems.xyz
https://youtube.com/@southbaysystems
Mark Wilson @mrkwlsn.bsky.social Solo game dev working on my first release. Former autonomy researcher. Helping with open-source game-dev tools at https://chickensoft.games (but opinions are mine alone).
👨🏼💻, 🎻, 📚, ☕️. He/him.
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Felix Klinge @k15tech.com Game Software Engineer @intel. Previously: Unity, Deck13, Ubisoft & Keen Games - proprietary engine addict.
Open-source stuff: https://github.com/FelixK15
Blogging at: https://felixk15.github.io/
Mike Bithell @mikebithell.bsky.social Director of video games. Currently Vampirium: 1997, previously Thomas Was Alone, Subsurface Circular etc etc
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Noel Berry @noelfb.bsky.social Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on City of None and Jumper at EXOK.
www.noelberry.ca
Marcel Wiessler @marwi.bsky.social Building Needle Engine, Inspector, Cloud, Mirror and many other tools for devs & designers.
https://needle.tools
https://cloud.needle.tools
https://github.com/marwie
https://github.com/needle-tools
https://github.com/needle-mirror
Dan Korostelev @nadakoster.bsky.social Programmer, Gamer
Mike Kasprzak❓🦈🍁 @distraction.engineer Former professional GameDev (1999+); IGF Finalist (2009); Retro, DIY, Repair, C64 nerd; AKA PoV, PoVRAZOR, VA3POV 📻; They/them; 🍁
Caretake and co-creator of the @ludumdare.com online game jam
Empathy is punk! Trans rights! 🏳️⚧️💜🤘
Matt Blewitt @matt.blwt.io Erstwhile SRE, database person, human.
https://matt.blwt.io
@c0de517e.bsky.social @c0de517e.bsky.social
Blackmagic @blackmagic.bsky.social David Elahee.
🎮 Dev - Designer - Prod@heabang.club
🎮 Game Programming teacher & coordinator @ENJMIN
🤘 ex-President & cofounder @SO· Games
🔨 Working on DeathTower
🎯 Specializing in being a generalist
🌐 https://headbang.club
Felix Geisendörfer @felixge.de Working at Datadog on Go Profiling, Performance, OpenTelemetry and more.
Before:
- Manufacturing Observability at Apple
- Co-founder at Transloadit
- Node.js Core Dev
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Vlad Vukicevic @vvuk.bsky.social Building something great. (Clichés always free!) Formerly: Unity, Mozilla
Miguel Ángel Pastor Olivar @migue.bsky.social Proud dad and husband
Paul "Paulie" Hughes @pauliehughes.bsky.social 43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
Mike W @gekido.bsky.social 🇨🇦 Canadian Metis, Emmy award-winning Tech Producer / Tech Director. ex-Unity, Namco, Roadhouse, Gamedev for 25+ years... Tech Director on Adam & Baymax shorts, etc
Current: Cloudhead, Megacrush, Instructor @ VFS
In Vancouver
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/