Shahid Kamal Ahmad @dancingmonkeys.net · Nov 16

We are now in the spring of 1984. My Word is out, in a fancy presentation box also containing a dictionary, but despite being a good game for 1-4 players and a pretty strong AI player, it wasn't marketed and so naturally, no royalties were forthcoming.

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Shahid Kamal Ahmad · Nov 16

Matthew Smith had released Manic Miner through Bug Byte the previous year. It wasn't really my cup of tea, though I respected what was a huge commercial success. (You know me now, I liked the idea of money.) He then moved the game over to Software Projects.