Dan Fessler @danfessler.com 路 May 29

considering a voxel lighting algorithm that lights each voxel a uniform amount based on a calculated normal instead of using the cubic faces of each voxel. Got a proof of concept working but now need better demo assets. Anyone have pixel-art quality voxel assets for me to try?

77 likes 7 replies

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Replies

馃敻Rafael Fran莽oi馃敻 路 May 30

@voxels.ca might have some

Sir_Lazz 路 May 30

ooh this is great

Dan Fessler 路 May 29

A video that shows it before and after with dynamic lighting. Also switches to interpolated mode half-way through which is another option

Bryan 路 May 30

Feels waxy, not in a bad way.

Kevin 路 May 29

wow this looks awesome! id be really interested to see what this looks looks in a voxel world (terrain and such). cool stuff!

Zi 路 22d

I love this. It solves my main gripe with voxel art.

Oka Nieba 路 May 29

Ohhh, sexy.