Daniel Narvaez @daniel-narvaez.com · Mar 30

The gameplay is divided into waves ("rounds"). Currently, our game will select 3 random Quests each round that the player can complete for in-game rewards. Quests are optional, but they're displayed below the mandatory objective for completing the round itself.

0 likes 1 replies

?

Replies

Daniel Narvaez · Mar 30

Playtests showed that its unclear to players what's mandatory vs. what's optional. It's also a lot of information at once. Additionally, how might we design our Quests to incentivize practicing the game mechanics? I don't foresee our players retaining we teach them in a string of tutorials.