Daniel Narvaez @daniel-narvaez.com · Mar 30

Using what we had, I focused Quests on 1 of 3 areas: ➡️ Skillful play, for practicing the basics and improving technique. ➡️ Aspects (player abilities), for practicing combos. Aspects are like Boons in Hades. ➡️ Events, for providing a bonus challenge based on the round's objective.

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Daniel Narvaez · Mar 30

To ease players into the game, the system starts with no Quests but introduces them as players progress. The system also sorts quests by difficulty and presents them to players if they meet certain criteria. ⚙️ From an engineering perspective, the time complexity is O(n log n)