Karl Seguin @karlseguin.com coding
https://www.openmymind.net/
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Sascha Rode @sascharode.bsky.social Engine, tools and graphics programming in C, previously @deck13_de
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Bob Nystrom @stuffwithstuff.com Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
Andrei 🍉 @equalent.net Working on my game engine
https://equalent.github.io
gingerBill @gingerbill.org I'm a Ginger thus I have no soul.
Creator of the Odin Programming Language https://odin-lang.org
Working with JangaFX on EmberGen/GeoGen/LiquiGen
Martin Ecker @martinecker.bsky.social Senior Technical Director at High Moon Studios/Activision working on Call of Duty. Hobby guitarist. Originally from Austria now in San Diego. Opinions are my own!
Nicolas Lelong @rotoglup.bsky.social 3D and software development enthusiast, working as a freelance after 20+ years of professional experience. Former CTO and co-founder of https://mgdesign.fr.
Brad Blanchard @linedef.bsky.social Senior Rendering Engineer. Gamedev. Formally Hangar 13, Google/Motorola ATAP, OnLive. SF Bay Area. linedef.com
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Séb 🔜 Gamescom @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
Gil Damoiseaux @gaxil.bsky.social Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
Jakub 'Bento' Bentkowski @bentoudev.bsky.social Senior Animation Technology Programmer at Techland.
All opinions are my own.
Bruno Ribeiro @brribeiro.bsky.social Graphics Programmer @ Guerrilla Games
Vladimir @voresh.bsky.social Trying to be a good engineer.
otrv @otrv.bsky.social building a game engine in public • software technical lead @censeag @glassnode • @developer_dao #5939 • KU'18 • GSL145
David Reeves @davreev.bsky.social Software engineer tinkering with geometry and graphics @ https://zoo.dev/
Previously: Ansys, EA, DNEG, ZHA
Karl Davis @karltechno.bsky.social Lead Programmer @ Assemble Technology. Prev: SIE ATG, Frontier Developments. GPU programming, ML, photography, music and other creative interests.
https://karltechno.com/
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Michael Labbé @frogtoss.bsky.social C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
https://www.michaellabbe.com
Cyril Kato @cyril.email Chess player advocating for simple code.
Gauthier @gauthier-cassany.bsky.social Software Engineer, Game Developer
Zach Brockway @neverender.bsky.social Senior virtual production programmer @ Epic Games. Previously: XR/firmware @ OptiTrack. Spare time: Getting up to speed on ML.
Back in the Pacific Northwest.
Also @Zach@mastodon.gamedev.place.
Patrick McKenna @coastwise.bsky.social R&D Programmer with La Forge at Ubisoft Toronto
Previously: AI Programmer on Watch Dogs: Legion
he/him
Catalin Moldovan @andun.bsky.social Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
Rasmus Rønn Nielsen @sumsar.bsky.social Graphics programmer at Unity. I like math, parallel computation, realtime path tracing, ReSTIR.
Pablo Delgado @pablode.bsky.social Rendering @ Chaos. Personal projects: github.com/pablode
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Victor Apihtin @xroft666.bsky.social All-round Unity developer with passion for gfx.
Previously worked on Airhead and Fimbul. My opinions are small.
Steffen Eckert-Wiewel @se-w.bsky.social Ray Tracing Engineer at NVIDIA; Opinions are my own
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Olli Harjola @olliharjola.bsky.social I made some games (The Swapper & Noita)
@olli_harjola@mastodon.gamedev.place
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Kyle Kukshtel @kkukshtel.bsky.social making games + tools
zinc.graphics
mood.site
gamedatapodcast.com
also made the certified HIDDEN GEM psychedelic weirdo tactical strategy game CANTATA
currently: senior core runtime eng @ unity
Charlie Bacon @charliebacon.dev Software Engineer.
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Lion Schitik @handle.invalid Senior Programmer
Michael Romero @halogenica.bsky.social Game Development at Epic. Formerly Halo, Intel, and Indie dev. Opinions are my own.
Arttu Peltonen @apeltonen.bsky.social Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
Liszto @liszto.bsky.social Principal Tools Developer @ArkaneStudios
#velotaff #LeagueOfLegends #TrailRunning
Opinions are my own
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Jonathan Evraire @evraire.bsky.social Programmer at Snowed In Studios where I worked on Fallout Shelter and Forza Motorsport.
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Matt Reynolds @mattreynolds.dev Senior Build and Tools Programmer in Developer Experience
https://www.linkedin.com/in/mattreynolds/
Stanislav Gordeev @gorst3n.bsky.social Game programmer
Kenneth Gorking @kennethgorking.bsky.social Programmer.
Ben Visness @bvisness.me My help comes from the Lord.
Handmade Network lead. WebAssembly engineer at Mozilla. Mentor for FRC Team 2175. https://bvisness.me/
Twitter (most active): @its_bvisness
Mastodon: @bvisness@mastodon.gamedev.place
moreward @moreward.bsky.social ★ https://morew4rd.com ★
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
c0d3rguy @mihail.co Senior Software Gardener, Assembly Artist
Made Floppy Bird, Flordle (16-bit ASM).
All opinions are my own. Hi, bye!
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Coincidence @coincidence.games Coincidence is a cooperative game studio created by ex-Zachtronics developers. Zach Barth is no longer teaching high school and is making games again.
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
Bret Victor @worrydream.com worrydream.com
dynamicland.org
Protty @kprotty.bsky.social Uh, concurrency.
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Keven Villeneuve @keven-v.bsky.social Senior Software Engineer. Computer graphics, physics, bits and bytes. kevenv.com
https://twitter.com/keven_v
keven-v@bsky.social
kevenv@mastodon.gamedev.place
Wumpf @wumpf.bsky.social Developer at https://www.rerun.io/
graphics enthusiast, co-maintainer of #wgpu <3
Previously game engine dev @ Unity & Havok
Fredrik Kihlander @wcduck.bsky.social "Principal Code Janitor", Apex-engine, Avalanche Studios by day, professional home-cook by night!
http://kihlander.net
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
noah witherspoon @mahalis.bsky.social just lurking so far—I am mostly at https://mastodon.art/@noah
localthunk @localthunk.com Literally a fool
Creator of Balatro ( @playbalatro.com )
Business/Media: balatro@playstack.com
Blog: localthunk.com
Direct contact: localthunk.contact@gmail.com
🇨🇦
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/