Lucy James @lucyjames.games Video game enjoyer @lookingfor.game podcast: @friendspersecond.bsky.social email: hello@lucyjames.games
InstLatX64 @instlatx64.bsky.social x86/x64, SIMD, #AVX512, "Aha!" moments.
I have been writing code since 1986.
Budapest, Europe
https://instlatx64.github.io/InstLatx64/
Jasper @jasperrlz.bsky.social it's a dAmN cOld NiGhT tryin 2 figure out this life
all opinions are incorrect and belong to my employer
colour-science @colour-science.bsky.social Colour Science for Python
Mark Hamill @markhamillofficial.bsky.social Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
3D人-3Dnchu- Yamato3D @ymt3d.bsky.social CG Artist職をしながら、趣味でCG系情報ブログ「3D人-3dnchu-(すりぃでぃんちゅ)」を運営しています。レビュー・記事掲載・広告掲載なんでもご連絡ください。
Web: http://3dnchu.com/
X: @ymt3d
@samzg.bsky.social @samzg.bsky.social
James Stanard @stanard.bsky.social Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
𝕊𝕞𝕖𝕩𝕚 | 𝔽𝕠𝕩 𝕊𝕡𝕚𝕕𝕖𝕣 𝕍𝕋𝕦𝕓𝕖𝕣🕸️🦊 @smexitv.bsky.social ⭐I was born at a very young age.⭐
| 31 | Twitch Partner | Fox Spider VTuber 🕸️🦊
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Inquiries: Smexi@badmoontalent.com
@jamesgrieve.bsky.social @jamesgrieve.bsky.social ml + graphics @ odyssey
HotHardware @hothardware.com Hot Hardware was founded over 20 years ago in 1999, and covers computer products, gadget, science and related technology news, along with deep-dive tech product reviews.
Aaron Greenberg @aarongreenberg.bsky.social VP, Games Marketing at Microsoft. Board member Gamers Outreach, Special Effect VP.
@josefajardo.bsky.social @josefajardo.bsky.social
Ryan Flaherty @hughflaherty.bsky.social
Jorge @jorgecodes.net Simple man, I’ve been know for making a dent in the consumer electronics world of Microsoft, Nokia, Seagate, Alpine, JCI and others. Dog lover and BBQ enthusiast
MajoraZ @majoraz.bsky.social Mesoamerican history-archeology enthusiast/consulting; Pokken; Halo, Digimon, Gash/Zatch Bell, DBZ, Sonic Adventure 2, Asura's Wrath, JJBA & G Gundam, Copyright reformist
https://x.com/Majora__Z
Andrew Varga @andrewvargaauthor.bsky.social YA Historical Fiction author of the Jump in Time series.
Total History Geek. Canadian.
www.andrewvargaauthor.com
#TimeTravelAuthors Starter Pack: https://tinyurl.com/yk68h2nd
#HistoricalFiction Starter Pack: https://tinyurl.com/5n8cnfk5
@rnewquist.bsky.social @rnewquist.bsky.social
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra- S @satty094.bsky.social @satty094.bsky.social
Monica Fan => GDC 2026 @designermonicat.bsky.social Game Designer by day, k-pop and cat lover by night
Current: @Pipeworks
Cofounder: IGDA Neurodivergent in Game Dev SIG, @HimboHunter
Bubble Tea is my religion. My opinions are my own.
Andreas Kirsch @blackhc.bsky.social My opinions only here.
👨🔬 RS DeepMind
Past:
👨🔬 R Midjourney 1y 🧑🎓 DPhil AIMS Uni of Oxford 4.5y
🧙♂️ RE DeepMind 1y 📺 SWE Google 3y 🎓 TUM
👤 @nwspk
Gareth Owen @theanswers42.bsky.social Refugee from the dying world of Unicode X. Ex-physicist, software engineer, enjoys bad movies, and occasionally ranting.
Ionuț Cava @kionutzr.bsky.social Yo-Noots. Dad. Cloud engineer @HPE .
Did game dev professionally; now as a hobby.
Hot takes: I don't hate modern C++, OpenGL4.x+ is a'ight, VK1.4 = GL5.
@opdroid1234.bsky.social @opdroid1234.bsky.social
@mehmetoguzderin.bsky.social @mehmetoguzderin.bsky.social
Dustin Land @dustinhland.bsky.social
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Jonathan. @twoscomplement.brnz.org Ones, zeroes, 🌱s, etc
Nuno Leiria @nunopleiria.bsky.social Founder & CEO https://www.nilo.io/
Previously Epic Games, Polystream, Microsoft Lionhead, Piranha Bytes.
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Javad Kouchakzadeh @stoopdapoop.bsky.social Graphics Programmer @ Wildlight
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Knoebel don't ask me to attend any event for the next 350 days @knoebel.bsky.social Gaming-, Popculture- & Industry news🌿
All filler, no killer 🌿 Vibe Posting 🌿 FCKNZS 🌿
(GER/ENG) 🌿 Everything is going to be okay 🌿 Human RSS Feed 🌿 sometimes I post food 🌿 Twitch.tv/Knoebelbroet 🌿 https://linktr.ee/Knoebel
The Washington Post @washingtonpost.com Democracy Skies in Blueness
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XBOX @xbox.com Gaming since 2001
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