💥सल्फर पीली पट्टी @letitia00.bsky.social
Laai Hiuming @lhiuming.bsky.social Rendering (potentially) pretty pixels for games. Previously making gacha game.
JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Hurrdurr @devhurrdurr.bsky.social Game dev by day and indie on the weekends, working on Monster Collection Retrostyle.
🇳🇱🇨🇿🇬🇧🇩🇪 I promise I won’t move countries again (probably).
https://www.youtube.com/@DevHurrdurr
https://www.instagram.com/devhurrdurr/
https://www.tiktok.com/@devhurrdur
pltc @pltc.bsky.social plathc.github.io
Xander Berten @hellcatpnext.bsky.social - MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
🇧🇪in🇨🇿
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
bboczula @bboczula.bsky.social SMTS Software Development Engineer at AMD
Byreave Luo @byreave.bsky.social
Shrisha Bharadwaj @shrishabharadwaj.bsky.social Ph.D student at the Max Planck Institute for Intelligent Systems advised by Michael J Black. Forest child. She/her.
https://sbharadwajj.github.io/
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Elias Farhan @kraklegrand.bsky.social 🎮 Co-Founder @ Team KwaKwa
🧑🏻🏫 Head of Games Programming at SAE Institute Geneva
🔨 Working on Beach Slap with @hoot.bsky.social
🎯 Specializing in Rollback multiplayer, Computer Graphics and Game Jam
🌐 eliasfarhan.ch
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Victor Grant @victorgrant.bsky.social R&D Technical Artist, ex-VFX. Lots of Houdini.
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
David Lenaerts @derschmale.bsky.social Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/
@mr-bee-see.bsky.social @mr-bee-see.bsky.social
@krishnancr.bsky.social @krishnancr.bsky.social
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Bing Xu @bingxxu.bsky.social http://bingxu.tech
Computer graphics, Light transport, Rendering, Paintings at https://www.instagram.com/bing_xu_art- D @dennyslee.bsky.social @dennyslee.bsky.social
2of2card @2of2card.bsky.social I'm not on twitter/x. Profile pic from designcontest ugly-birds.
@esselte974.bsky.social @esselte974.bsky.social Winning starts with beginning.❤🎁👀 https://linktr.ee/ericdrulavip
https://llclick.com/597fdm9j/
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com- T @thomas290.bsky.social @thomas290.bsky.social
Zheng @zhzeng.bsky.social
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.