🐉datablob🔥 @datablob.studio · Jun 14

Hey #unity #blender #gamedev peeps, how do you work on existing FBX characters that have an armature and pre-existing animations. Now you e.g. want to add a bone to it. Orientation mess. Surprised there isn't tooling to e.g. temporarily reorient bones - or simply change the display orientation?

13 likes 2 replies

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Replies

Chris · Jun 14

Of course I don't know if you've tried that yet. But this option tends to work well for me, when importing FBX from different Packages. Rather than manually figuring out the correct orientations. Dunno, maybe it's helpful :D