Dave Colson @dcolson.bsky.social · Mar 16

Been working on Polybox, my PS1 fantasy console recently. A lot of non-visual work such as a virtual filesystem and project system. Mostly to support it being an actually usable little product rather than a demo. While doing this I got the swamp scene from Crocotile3D imported #gamedev #programming

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Dave Colson · Mar 16

Another cool thing I've worked alongside a lot of filesystem features is hot reloadable code. It's one of those features that feels like absolute magic when it works nicely. I'm hoping to absolutely everything be hot reloadable, meshes, textures, code, audio etc.