Deepnight Games ⚔️ @deepnight.net · Aug 11

Thank you! I do 2 things actually: build all wall angles from the front facing texture, and I displace/extrude pixels in these textures using a second "depth map" texture that gives a bit of depth to lateral views. You can see the generated atlas by pressing F1 while the game is focused

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Aune · Aug 11

I wouldn't have thought it was done with an atlas like that! Thanks for sharing the backstage it's super inspiring!