Lukas Lipp @lukaslipp.bsky.social Computer graphics PhD candidate at Technical University Vienna
Page: fknfilewalker.github.io
Vincent Leroy @leroyvn.bsky.social
Patrick Kidger @patrickkidger.bsky.social 🚀 Doing something new. Curing uncured diseases.
🧪 antibodies+AI, neural ODEs, open-source JAX ecosystem.
👨💻 ex-{Cradle, Google, Oxford}.
📍 Zürich, Switzerland
Selena Ling @selenaling.bsky.social https://iszihan.github.io/
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Tamy Boubekeur @tamyboubekeur.bsky.social Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/
Iliyan Georgiev @iliyangeo.bsky.social Research scientist @ Adobe
Sébastien Speierer @speierers.bsky.social Research Engineer @ Meta | Mitsuba | Physics-based differentiable rendering
Mark Pauly @markpauly.bsky.social Professor at EPFL, Director of the Geometric Computing Laboratory
https://www.epfl.ch/labs/gcm/
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Jaakko Lehtinen @jaakkolehtinen.bsky.social Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Philippe Weier @weiphil.bsky.social PhD student at graphics.cg.uni-saarland.de working on light transport simulation. Ex rendering researcher at Weta Digital.
Markus Schütz @m-schuetz.bsky.social Rendering Point Clouds @ TU Wien
Vision and Graphics Trends @si-cv-graphics.bsky.social Trending papers in Vision and Graphics on www.scholar-inbox.com.
Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
Andreas Geiger @andreasgeiger.bsky.social Professor, University of Tübingen @unituebingen.bsky.social.
Head of Department of Computer Science 🎓.
Faculty, Tübingen AI Center 🇩🇪 @tuebingen-ai.bsky.social.
ELLIS Fellow, Founding Board Member 🇪🇺 @ellis.eu.
CV 📷, ML 🧠, Self-Driving 🚗, NLP 🖺
Michael Niemeyer @miniemeyer.bsky.social I am a Research Scientist at Google Zurich working on 3d vision (https://m-niemeyer.github.io/)
Andrea Tagliasacchi @taiyasaki.bsky.social https://theialab.ca
Arthur @arthurperpixel.bsky.social Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab 🦀🦀🦀
Working on github.com/ArthurBrussee/brush
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Terence Tao @teorth.bsky.social Mathematician at UCLA. My primary social media account is https://mathstodon.xyz/@tao . I also have a blog at https://terrytao.wordpress.com/ and a home page at https://www.math.ucla.edu/~tao/
Vincent Sitzmann @vincentsitzmann.bsky.social Teaching AI to model, see, and interact with our world. Assistant Professor @ MIT, leading the Scene Representation Group (http://scenerepresentations.org).
Alain Chesnais @alainchesnais.bsky.social Past President of the ACM - acm.org
Past President of ACM SIGGRAPH - https://siggraph.org/
Past Director of Engineering, Maya - https://autodesk.com/products/maya
Bernd Bickel @bbernd.bsky.social Professor at ETH Zürich, Research Scientist at Google
Anjul @anjulpatney.bsky.social Applied Research in AI for Games. All opinions are personal.
Jorge Condor @jcondor.bsky.social PhD student in Computer Graphics at USI Lugano, Switzerland under Prof. Piotr Didyk. Photographer in my spare time.
https://arcanous98.github.io/
Tobias Pfaff 🦛 @tobiaspfaff.bsky.social Research scientist at NVIDIA. Learned physics models, generative video & more.
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
MathMatize Memes @mathmatize.bsky.social Started from the axioms now we're here. Original memes
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Elena Garces @elegarces.bsky.social Computer Graphics & Vision @ Adobe
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Ziyi @ziyizh.bsky.social Physical light transport ⚡ and its differentiation ∂.
PhD @ RGL, EPFL.
https://ziyi-zhang.github.io
Peyman Milanfar @docmilanfar.bsky.social Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time.
http://milanfar.org
Felix Wechsler @felixwechsler.bsky.social PhD student @EPFL
Working on computational 3D printing
Coding mostly with @julialang.org
Gravel and road cyclist, Ultimate Frisbee lover
Nicolas Roussel @njroussel.bsky.social Research engineer @ EPFL, Switzerland
Differentiable rendering & GPUs
https://github.com/njroussel/
Rami Tabbara @rtabbara.bsky.social
Mandy Xia @mandyxmq.bsky.social Member of Technical Staff at World Labs
mandyxia.com
@elisamelo1.bsky.social @elisamelo1.bsky.social
Merlin Nimier-David @merl.in Senior Research Scientist at NVIDIA, formerly PhD student at EPFL.
Baptiste Nicolet @bathal.bsky.social Research Scientist @ NVIDIA
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Joey Litalien @joeylitalien.bsky.social Senior Simulation SWE @ Tesla Autopilot. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own.
https://joeylitalien.com- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Valentin Deschaintre @vdeschaintre.bsky.social Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Dario Seyb @dseyb.bsky.social Research Scientist at Meta Reality Labs
Former PhD student at Dartmouth College
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Jamie Portsmouth @jamportz.bsky.social Rendering Engineer at Autodesk.
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Stefan Werner @stefanwerner.bsky.social
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Tizian Zeltner @tizian.bsky.social Transporting, scattering, and measuring light. 📷 🫖 💡
Senior research scientist at NVIDIA.
Stephen Hill @selfshadow.com
Rohan Sawhney @rohansawhney.bsky.social http://www.rohansawhney.io
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Noam Aigerman @noamiko.bsky.social Assistant Professor @ University of Montréal
Associate academic member @ Mila
3D Geometry Processing, Machine Learning, Computer Graphics
Shinji Ogaki @shinjiogaki.bsky.social Autodesker
Tim Weyrich @timweyrich.bsky.social Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
Bruno Levy @brunolevy01.bsky.social Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University https://www.cs.columbia.edu/~silviasellan/
Aaron Hertzmann @aaronhertzmann.com www.dgp.toronto.edu/~hertzman
Daniele Panozzo @danielepanozzo.bsky.social danielepanozzo.com
Towaki Takikawa @yongyuanxi.bsky.social outerport.com (yc s24)
former research scientist @ nvidia
systems, ml, graphics, llms, and data
personal web: tovacinni.github.io
Nicholas Sharp @nmwsharp.bsky.social 3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
Tobias Zirr @tszirr.bsky.social Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Tzu-Mao Li @tzumaoli.bsky.social https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Yağız Aksoy @yagizaksoy.bsky.social Computational Photography Lab @ SFU
https://yaksoy.github.io/
Amir Vaxman @amirvaxman-dgp.bsky.social Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
Peter Hedman @peterhedman.bsky.social Researcher at Meta, working on radiance fields and view-synthesis. Pixels in, pixels out!
Ana Dodik @anadodik.bsky.social Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo. Mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
Martin Jaggi @mjaggi.bsky.social Prof at EPFL
AI • Climbing
Jon Barron @jonbarron.bsky.social Principal research scientist at Google DeepMind. Synthesized views are my own.
📍SF Bay Area 🔗 http://jonbarron.info
This feed is a mostly-incomplete mirror of https://x.com/jon_barron, I recommend you just follow me there.
Emily Whiting @whiting.bsky.social Faculty in CS at Boston University working on graphics and fabrication
Ana Serrano @anaserrano.bsky.social Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her.
More about me: https://ana-serrano.github.io/
Nicolas Bonneel @nbonneel.bsky.social CNRS research director in computer graphics, part time assistant prof at Polytechnique
Markus Worchel @mworchel.eurosky.social Postdoctoral Graphics Researcher at TU Berlin.
(differentiable) rendering, inverse graphics, GPGPU
mworchel.github.io
David Levin @diwlevin.bsky.social Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
Website: www.diwlevin.com
Matthias Niessner @niessner.bsky.social Professor for Visual Computing & Artificial Intelligence @TU Munich
Co-Founder @synthesiaIO
Co-Founder @SpAItialAI
https://niessnerlab.org/publications.html
Justin Solomon @justinmsolomon.bsky.social Associate prof, MIT EECS/CSAIL 💻🔬🦥🧀🏋️♀️🎼🐈🎻🏳️🌈 he/him/his
Stavros Diolatzis @sdiolatz.bsky.social Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA Interests: Computer Graphics, Path Tracing, MCMC methods, Neural Rendering
🔗 sdiolatz.info
George Kopanas @grgkopanas.bsky.social Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Bluesky @bsky.app official Bluesky account (check username👆)
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