Denman Rooke @denmanrooke.com · Apr 25

But even in a good face topology you can't completely avoid poles, but you just need to put them in a place that won't be noticeable. Example 1: I found through a quick search but outlines out the important areas of the face to animate. Example 2: a face I made highlighting a few of the poles

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Denman Rooke · Apr 25

In general it's usually encouraged to avoid poles when you can or to minimise their use if possible. But it's hard to eliminate them completely when doing optimised topology for real-time.