Detta.dev @detta.dev · Mar 29

This is actually one of the first levels I made for the game (*^▽^*) Gameplay-wise it teaches player to redirect flight without hitting a wall first, but graphically I was testing 2 effects: dust and heat haze! #godot

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Detta.dev · Mar 29

Originally, dust used Godot's built-in volumetric fog, but it was very expensive on the GPU! Also for the longest time in development, instead of cute little android girl, there was a green cube with an arrow (^///^) #godot