Originally, dust used Godot's built-in volumetric fog, but it was very expensive on the GPU! Also for the longest time in development, instead of cute little android girl, there was a green cube with an arrow (^///^) #godot
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Originally, dust used Godot's built-in volumetric fog, but it was very expensive on the GPU! Also for the longest time in development, instead of cute little android girl, there was a green cube with an arrow (^///^) #godot
0 likes 1 replies