Detta.dev @detta.dev · Mar 29

Originally, dust used Godot's built-in volumetric fog, but it was very expensive on the GPU! Also for the longest time in development, instead of cute little android girl, there was a green cube with an arrow (^///^) #godot

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Detta.dev · Mar 29

I hope to release this first build with the full game, because it is very neat! Every level from this version is still in the game, but they were all changed a lot with feedback from testers!