Luke Aaron 馃巹 @devanew.com 路 Feb 1

Been building a GPU-accelerated procedural world addon for Godot. Tonight I've tried it out with a tactical/extraction shooter I've also been working on and it's all coming together really well - had to share! #gamedev #godot #godotengine #indiedev

67 likes 3 replies

?

Replies

Braden Wentworth 路 Feb 1

Is that Kirby after he eats a capsule primitive?

Luke Aaron 馃巹 路 Feb 1

The addon allows you to set layers by stacking noise and then defining biomes and placer rules based on those noise values. It uses scene tree order as priority and inherits thresholds, so it's really easy to extend with new biomes and objects

Maxfield 路 Feb 1

Lookin nice!