Luke Aaron ๐ŸŽ„ @devanew.com ยท Feb 1

The addon allows you to set layers by stacking noise and then defining biomes and placer rules based on those noise values. It uses scene tree order as priority and inherits thresholds, so it's really easy to extend with new biomes and objects

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Luke Aaron ๐ŸŽ„ ยท Feb 1

Heavily inspired by Unreal's PCG system we can also use volumes and zones to set paths and fill areas to allow for manual control of placers and biomes. What's more I'm using a clipmap and streaming biome data so we're able to preview this all in realtime in the editor too