Luke Aaron ๐ŸŽ„ @devanew.com ยท Feb 1

Heavily inspired by Unreal's PCG system we can also use volumes and zones to set paths and fill areas to allow for manual control of placers and biomes. What's more I'm using a clipmap and streaming biome data so we're able to preview this all in realtime in the editor too

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Luke Aaron ๐ŸŽ„ ยท Feb 1

This also allows for the world to be "infinite" and creates some really nice variations - all of these screenshots (plus the ones above) are all from the same world.