devil devito @devil.zone · Mar 22

I think I'm done with Wilds, at least for now. it's a good game but I've got to echo the sentiment that it removes too necessary friction that makes Monster Hunter interesting. unlike the "cinematic series", the old school series entry Rise manages to hit a perfect balance between QoL and friction.

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devil devito · Mar 22

it didn't really hit me why until recently. the game is just layers of QoL features competing with each other. you can teleport to your camp at any time to gear up! then why have the option to carry two different weapons? there's really no need to prep weapons anyway.