Game DevLog @devlog.gruen.lol · Jan 3

Focusing on rope wrapping and collisions this go around. Since roping is the core mechanic, it is critical to get it right while being performant. So, spending time with it. Also changed to dark mode because it's no longer a daytime project but a nighttime one.

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Game DevLog · Jan 3

And we can de-tangle ourselves now, too. (Collision and positioning need work, but one thing at a time...)